CORRECTION: Skype for Windows 5.7 Beta includes a Push-To-Talk feature. “We have introduced a Push to Talk feature in Skype. Many people who are playing multiplayer games have requested this from us. With this feature you can set a hotkey which will toggle microphone muting on Skype call. You can set the Push to Talk up on the hotkey’s selection under Tools > Options > Advanced > Hotkeys.” — 27 November 2011.
Push-to-Talk is a style of voice call control reminiscent of the way you use a WW II era walkie talkie; on a common channel, the channel is silent unless a participant presses and holds down a button, turning on a microphone. Releasing the button turns off the mic. This is attractive when you have many people in a channel and want to avoid distracting background noise and extraneous chatter. Police radio and taxi dispatch are examples from the real world.
Technically, you might also think of push-to-talk as a call where mute is the default. Try this: start a Skype conference call then have everyone mute themselves. Want to speak? Unmute. Then, when you’re done, mute yourself again.
So why is that Skype operation not what realtime gamers need?
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Valve’s Steam MMO RPG game delivery system (rent, don’t buy; play without downloads; one identity across games; common APIs) will use the free SILK codec. This will build SILK’s wideband audio quality into the Steam player, although games may exploit it. Correction: You do in fact buy games; but the games have the option of storing and using social elements from the Steam cloud: PTT, saving games, or achievements. Steam is one of the largest game sales systems on earth, “a license to print money” one customer told me. They moved from the Speex codec to SILK but the driving forces are customer engagement. The higher the voice chat fidelity, the better you communicate, the more you enjoy the team aspects of gameplay, and the longer you play. Good for all.
The announcement:
Steam’s voice chat system now leverages the SILK audio codec, developed and used by Skype, makers of the world’s most popular voice communication service. The SILK codec provides a significant quality improvement over Steam’s previous voice technology, at the cost of some increase in bandwidth usage. Steam Voice used to require 15 kbps of bandwidth, whereas SILK is a dynamic bit rate protocol which varies in its use of bandwidth between 8 and 30 kbps, depending on the range of data in the voice signal and current network conditions.
As of today’s Steam client update, voice chat using SILK is available to all users of Steam. To start using Steam chat with SILK, simply click the ‘Start Voice Chat’ button within a friend or group chat on Steam. You can access chat from both the friends list at the desktop, or while in game using Steam’s in-game overlay. You’ll find voice chat connectivity and reliability have also been improved with this release.
Steam chat with SILK is now also automatically available for all games that take advantage of the Steamworks Voice API. Valve’s own Portal 2, set to release in mid-April, uses this newly updated system to enable voice chat in its cooperative gameplay mode.
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7 years and 12 days since Skype Journal launched as a stand-alone blog.
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